
MAY 2023
my role
Product Designer — designed the User Experience, created mockups and High-Fidelity Prototype
Team
2 Design Interns, 2 Design Managers and 1 PM
duration
2.5 months — for complete design
*Recently Released
opportunity
Users often lack enough points to cover an entire ticket and are forced to pay fully in cash. They need a flexible payment option that allows them to combine points and cash, giving them more convenience and control over their purchases.
Goal 1
Goal 2
process
After the initial research, we narrowed it down to two designs and conducted usability tests. While users showed a clear preference, we had to balance their feedback with some technical constraints.
Usability test
Iteration 1
Introducing the points and dollar reward system, in the form of a slider, at the end, only at the payment screen
Iteration 2
Introducing the points and dollar reward system, at the beginning, at the Fare Finder screen
solution
According to User Testing, users preferred the second iteration with the Points and Dollar system being introduced earlier in the user flow. However, after discussing with the engineering team and product owners, we recognized the technical difficulties the feature would lead to.
Key learnings
During Usability testing, I realized it is essential to make sure the prompt provided is not biased as it can sway the users opinion
I learnt that designing the right feature is not about easy of use, it has to be the right balance of business requirements, user needs, experience and technical feasibility in given time